Tap it away before it blows.
Hot Bomb is free Hot Potato with a twist. The fuse is secret, holding the bomb past eight seconds earns points, and whoever is holding it at the bang is out. Outlast the room, or out-dare it.
Somebody always holds a lit bomb. The fuse is secret — 8 to 25 seconds, rolled fresh every round. A big 🔥 counter shows how long it has been burning, so everyone can see the danger building. Nobody sees the deadline. Not even the poor soul holding it.
Past 8 seconds the bomb can actually go off — and from then on the holder banks 1 point for every second they hang on. Before 8s it is guaranteed safe, so it pays nothing. The counter turning red is the moment the money starts.
Tap any face in the ring to shove the bomb at them (half-second cooldown first, so there's no instant reflex bounce). Passing is what BANKS the points you just earned. Blow up and the whole unbanked pile goes up with you — so the question is always: one more second?
Whoever holds it at the bang is out, and you score 5 points for every player you outlast — so the last one standing usually wins. Usually. A brave player who farmed the danger zone can finish second and still take it on points.
The bomb doesn't care whether you're connected. Offline players still get dealt it, can still be passed to (they show a 📴 badge, so it's your call), and still blow up on schedule — drop out while holding it and it goes off in your hands. Walking away is never a shield.
Yes. Every game on Game Night Derby is free to play in the browser, with no accounts, no downloads and no ads.
3 to 16 players. A game takes about 5 minutes.
No. One person hosts from a phone or laptop, and everyone else scans the QR code or types the 4-letter room code into any browser.
Yes. The room syncs over the internet, so friends can join from anywhere. Talk-heavy games are best with a voice call running alongside.
Game Night Derby is an original party game collection and isn’t affiliated with or endorsed by the makers of Hot Potato.